Isengard Unleashed (includes ingame screenshots)

Rendered in MT3

Rendered in MT3

Diorama Promo

Naked body rendered in 3DO

Naked body rendered in 3DO

Swordsman rendered in 3DO

Swordsman rendered in 3DO

Berserker

Berserker

Pikeman

Pikeman

Captain

Captain

Swordsman

Swordsman

Crossbowman

Crossbowman

Hair detail

Hair detail

Rendered in MT3

Rendered in MT3

 Crossbowman rendered in 3DO

Crossbowman rendered in 3DO

Pikeman rendered in 3DO

Pikeman rendered in 3DO

Captain rendered in 3DO

Captain rendered in 3DO

Uruk-hai variants from within the movie

Uruk-hai variants from within the movie

Original reference from WETA workshop page

Original reference from WETA workshop page

Berserkers in action (Ingame)

Berserkers in action (Ingame)

Full army overview (Ingame)

Full army overview (Ingame)

Pike wall (Ingame)

Pike wall (Ingame)

Berserker variations (Ingame)

Berserker variations (Ingame)

Swordsmen (Ingame)

Swordsmen (Ingame)

Pikemen bracing (Ingame)

Pikemen bracing (Ingame)

Diorama demonstrating the brute power of the Uruk-hai army!
Created for the Rise of Mordor mod for Attila http://www.moddb.com/mods/total-war-rise-of-mordor
Based on WETA concepts and Lord of the Rings trilogy.
Check out the short video answering the question: What if Gondor came to Rohan's aid?
The body has been made to fit the Attila skeleton, but I tried my best to maintain a Uruk's proportion
The last few images show renders of the assets in neutral lighting in 3DO

Creator's Comment:
This was my first time fully sculpting and texturing a full body. I finally got my hands on Marmoset Toolbag 3 which greatly speed up my workflow due to its intuitive and super fast GPU baker.
I further experimented with hair baking, setting up the hair planes and finally putting together a realistic hair material in MT3.
At the end I decided to play with the animation tools and capabilities of MT3. Video was edited in PremierePro with audio edited in Audition.
cca a month of work.