Adam Dotlačil
Adam Dotlačil
Senior Character Technical Artist, FABLE @ Playground Games
Leamington Spa, United Kingdom

I am character oriented technical artist who focuses on pipelines dev and optimization. I enjoy automating processes, creating tools, visualizing data and pushing visual features. I have experience working with large and small scale teams, delivering on production milestones and shipping titles and cinematics. I thrive in a collaborative environment, where I can learn and pass on knowledge.

Resume PDF

Skills

Digital SculptingHard Surface ModelingRiggingTexturingRetopologyShadersTexture BakingPortraitureOrganicModularHigh poly to low poly workflow

Software proficiency

Python
Python
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Houdini
Houdini
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Experience

  • Senior Character Tech Artist at Playground Games - Fable
    Leamington Spa, GB
    July 2023 - Present

    Establishing pipelines (asset modularity, character aggregation, SP shaders, engine integration)

    Ownership of character performance and memory budgets (LODs, mesh & texture optimization, metrics visualization)

    Tools development (outfit refitting, deformation, batch processing of assets, asset validation)

    Close collaboration with Character Art, Tech Anim, Rendering and Lighting departments

    Documentation & workshops for art teams (texture compression, proprietary tools tutorials, code reviews)

    Visual and technical authoring of open world characters (quests, settlements, creatures & player)

    Closely working with directorship (ensuring technical decisions align with desired visual direction)

  • Senior Technical Artist at Team17
    October 2022 - March 2023

    Authoring shaders and geometry, optimising assets (textures, mat IDs, materials, UVs, mesh settings)

    Technical and artistic leadership on cinematics, creation of VFX, Lighting and Post Process effects

    Development of in-engine(UE) scripts and tools. Projects’ setup (Unity & Unreal)

    R&D of next-gen technology (RTX, Lumen, Nanite). TechArt reviews of external projects

  • Visual Media Specialist at Jacobs
    June 2019 - September 2022

    Processing CAD data for runtime rendering. Creation of large realtime worlds using GIS

    Establishing workflows from offline rendering V-ray to Unreal Engine

    Developing automation tools for UE4 (spreadsheet to timeline, traffic system, data visualization)