Iridescent Car Materials

Full Rainbow gradient material / Custom dual chromatic effect.

Full Rainbow gradient material / Custom dual chromatic effect.

Monochromatic Micro Flakes effect. The detail wasn't supposed to be visible from afar and under steep angles.

Monochromatic Micro Flakes effect. The detail wasn't supposed to be visible from afar and under steep angles.

Demonstration of Iredescent effect in motion.

Some of the materials I've delivered. Many of the materials in the bottom row use micro flakes as the main effect,

Some of the materials I've delivered. Many of the materials in the bottom row use micro flakes as the main effect,

Rainbow Iredescence could be clamped to start from different hues. / Some effects are much more subtle and build on top of bright meatlic materials. / Example of an iredescent rainbow microflake.

Rainbow Iredescence could be clamped to start from different hues. / Some effects are much more subtle and build on top of bright meatlic materials. / Example of an iredescent rainbow microflake.

Custom car wrap materials made for a client who develops a car paint customiser. I was contracted to create several special Unreal 4 materials based on real car wrap designs. Most of them were regarding Iredescent / Pearlescent appearence. This effect had to be built on top of existign complex Car paint material and allow for further customisation.

This custom feature was constructed as Material Function and allowed the client to set up custom gradients between 2 colours or a rainbow gradient. You could also tweak the falloff, intesity and whether to include a custom reflection cubemap.

Some other materials also featured micro flakes which would could be monochromatic or have an irredescent effect.

Car Models were supplied by the client https://aav3d.com/