Clay Squirrel Sculpt

Mesh is generally symmetrical, but clay detail was applied asymmetrically.

Mesh is generally symmetrical, but clay detail was applied asymmetrically.

Main material is clay with some small bumps in normals and roughness variation. Detail normal has fine fingerprint patterns.

Main material is clay with some small bumps in normals and roughness variation. Detail normal has fine fingerprint patterns.

I went for somewhat wet clay appearance so that i can get nice rim fresnel and make the detail respond to light appropriately.

I went for somewhat wet clay appearance so that i can get nice rim fresnel and make the detail respond to light appropriately.

There is something appealing about continuous curved strokes. I wanted get the fluid shapes as well as maintain the facial structure.

There is something appealing about continuous curved strokes. I wanted get the fluid shapes as well as maintain the facial structure.

Experimenting with ZbrushGuides' Clay brushes and material. I've never really sculpted with real wet clay, but I I've always liked the raw and chiselled look of it, so I wanted to replicate that in Zbrush 2020 and rendering in MT3.