Mesh is generally symmetrical, but clay detail was applied asymmetrically.
Main material is clay with some small bumps in normals and roughness variation. Detail normal has fine fingerprint patterns.
I went for somewhat wet clay appearance so that i can get nice rim fresnel and make the detail respond to light appropriately.
There is something appealing about continuous curved strokes. I wanted get the fluid shapes as well as maintain the facial structure.
Experimenting with ZbrushGuides' Clay brushes and material. I've never really sculpted with real wet clay, but I I've always liked the raw and chiselled look of it, so I wanted to replicate that in Zbrush 2020 and rendering in MT3.