Based on a Japanese plushie of Totoro. My goal was to experiment with fur creation using standard hair-cards and zBrush's Nanomesh for placement. Character was created with VR in mind so I wanted the quality to hold up even upon closer inspection.
Fur consists of two layers, both had their vertex normals adjusted to mimic the base geo: One follow body's surface and blend between different colours. Second is responsible for the volume itself and has more shade diversity. The fur shader is a standard opaque & masked 2-sided material with tweaked specular, vertex colours, normals etc. Full breakdown of its production can be found on my blog. (link incoming)