Armour sets made for a Bannerlord modification; Kingdoms of Arda.
Being a lower tier gear, variance was essential. I opted for 7 sets in total, with 3 different clothing pieces, various leather armour combination and accessories.
For this piece I focused on improving my clothing modelling and texturing and leather work. In order to have more flexibility with the fabric without sacrificing pattern flow and accuracy I reused the geometry and UV from MD which was textured in Marmoset. This textured high-poly asset was treated as a "photogrammetry" piece which I would then bake down (including all the PBR maps). That would the flow of the fabric pattern would remain realistic even around folds.
Assets inspired by Robbie McSweney's concepts