Rohan Militia Outfits

Accessories were prepared as modular pieces

Accessories were prepared as modular pieces

Cloth and Leather was textured in Marmoset.

Cloth and Leather was textured in Marmoset.

Some of the Leather armour variation was reusing segments of each other

Some of the Leather armour variation was reusing segments of each other

Final cloth simulation in Marvelous Designer

Final cloth simulation in Marvelous Designer

All variants put together

All variants put together

Armour sets made for a Bannerlord modification; Kingdoms of Arda.
Being a lower tier gear, variance was essential. I opted for 7 sets in total, with 3 different clothing pieces, various leather armour combination and accessories.
For this piece I focused on improving my clothing modelling and texturing and leather work. In order to have more flexibility with the fabric without sacrificing pattern flow and accuracy I reused the geometry and UV from MD which was textured in Marmoset. This textured high-poly asset was treated as a "photogrammetry" piece which I would then bake down (including all the PBR maps). That would the flow of the fabric pattern would remain realistic even around folds.

Assets inspired by Robbie McSweney's concepts