Grand Inquisitor Bust

Final LiveLink Demo

Skin Material Closehup

Skin Material Closehup

Clothing Design (WIP)

Clothing Design (WIP)

Pose done using Metahuman Control Rig

Pose done using Metahuman Control Rig

References

References

UE4 Render passes

UE4 Render passes

Textures matching a metahuman's UV, plus additional wrinklemaps

Textures matching a metahuman's UV, plus additional wrinklemaps

Metahuman process (applying an overlay of Jason Isaacs proportions)

Metahuman process (applying an overlay of Jason Isaacs proportions)

Metahuman to Jason Isaacs process

Metahuman to Jason Isaacs process

Sculpted Detail levels

Sculpted Detail levels

Early LiveLink Demo matching an existing audio track (enable audio)

Rokoko to Metahuman LiveLink Demo

What a shame Jason Isaacs didn't get to play his role!
I thoroughly enjoyed the character of Grand Inquisitor voiced by Jason Isaacs in the SW Rebels series. So I wanted to imagine what would his live action version looked like.
The goal was to create a Jason Isaacs likeness and then using mostly addition to achieve the look of the Grand Inquisitor (as if he was wearing a prosthetic mask).

Character was also meant to capable of animation via LiveLink. So I started with a Metahuman as a base.
Final model uses the same topology an UV as any metahuman mesh, but it has many significant changes to its proportions (taller skull, shrunken ears, raised cheeks, sharp teeth, eyes). All those changes are applied via a single Morph target so that the existing Metahuman Blendshapes are still working as intended.
His outfit currently sits as a highpoly sculpt, which I'm hoping to finish soon to show him off in his full glory!