-- Still Work in Progress, but I thought it was worth sharing at this stage. --
Realtime Project based on HBO's Game of Thrones designs.
Character was originally indented for a fan project Seven Kingdoms: Mud and Ash. Outfit had to consist of multiple layers and variants for gameplay purposes. The goal is to make a realistic artwork using official reference and personal imagination.
During this project I've further improved my modelling skills in Marvelous Designer, refined my experience with sculpting details on leather and fabric as well as metal. Additionally, I've analysed and replicated photogrammetry processes of a human head.
Assets were textured using Quixel MIxer
Production progress is being documented in my blog section https://www.artstation.com/enpremi/blog
Most renders come from Marmoset Toolbag 3, but the whole project is also aimed at Unreal Engine. Materials are built for both Specular and Metalness workflow.