Create A Hero

Possible equipment variants

Possible equipment variants

Later stage showing more complex colouring options and includes background (environment created by Bailey Martin)

Later stage showing more complex colouring options and includes background (environment created by Bailey Martin)

An homage to a popular feature from Battle for Middle-earth.

Using my Uruk-hai assets for Rise of Mordor and Unreal Engine 4 I attempted to recreate a menu with a series of options. The goal was create a highly customisable unit previewer. There is a series of assets and body slots, including body, that can be combined and coloured. Lastly a couple of testing animations are present to pose the character. Player can also operate light and take screenshot (includes an opacity mask). A saving system is currently in progress.

The entire project is set-up using blueprints. UI communicates to the character blueprints and materials. Various assets use cloth and standard physics simulation.

Link to a demo (requires a 64bit OS):
https://drive.google.com/file/d/1WaXxta7NIbV9qlur_M1Z4ZGJlIuzdGlQ/view?usp=sharing