Gondorian Halls

Environment for my 1st year's final project at uni. Experimenting with modular pieces and blueprints. Further experimentation with secondary UV channel and baking global illumination.
From the design point of view it is mostly based on Minas Tirth's throne room from Return of the King.
Rendered in UE4

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All materials used (some of them use secondary UV channel to display edges on normal map)

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Modular pieces used