I decided to experiment with something new instead of old armour and so I picked up Baj Singh's concept of a Skinwalker from the Wild Wild West challenge, I opted for a simpler artstyle this time, just to see how much I can get away with when using simple colours.
Sculpting antlers was probably the biggest fun (snake hook brush of course).
Also, working with unreal's inbuilt clothing tool. I applied it to the hanging drapes of her clothing, but to the feathers as well which gave them the natural behaviour they needed.
All renders are done in UE4
Don't forget to check the video for the cool transition and clothing physics.
This was a part of university submission and is not a part of the official challenge, since I started earlier than allowed.
DISCLAIMER: I'm not an animator, but I like to see my characters in motion.