Further expanding my skill as a character artist I decided to investigate professional practices in skin and hair creation. It was designed as a proof of concept. Result of the experiment was satisfying, although there are rooms for improvement, such as wrinkles details, better optimised UV, thinner hair strands, hair painted on the texture itself - transition between the skin and hair, and eyelashes)
Breakdown and further description at the bottom, since the space here is very limited.
If there is enough interest, I'll be happy to help to explain the Zbrush - MT3 - Max workflow