Gothic Knight PBR

Poses Turnaround (Marmoset render)

Customisable Materials

Reference

Reference

Technical Render

Technical Render

Natural Lighting

Natural Lighting

Colour Variants (not historically accurate, rather displaying different colour combinations)

Colour Variants (not historically accurate, rather displaying different colour combinations)

Arnold render test

Arnold render test

Focused on accuracy and metal materials using PBR metalness and working at 4k textures.

Getting the right metal was quite the challenge in UE4. What also helped was constantly looking at reference and trying to replicate the right roughness and maintain detail. It was also the first working with 4k textures. Since I was going for historical accuracy I went over my usual 20k tris to more than double.

Artwork is a part of university submission, with approximately 80 hours of work. Hopefully will be able to upload to Marketplace.