Gothic Knight PBR

Focused on accuracy and metal materials using PBR metalness and working at 4k textures.

Getting the right metal was quite the challenge in UE4. What also helped was constantly looking at reference and trying to replicate the right roughness and maintain detail. It was also the first working with 4k textures. Since I was going for historical accuracy I went over my usual 20k tris to more than double.

Artwork is a part of university submission, with approximately 80 hours of work. Hopefully will be able to upload to Marketplace.

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Poses Turnaround (Marmoset render)

Customisable Materials

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Reference

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Technical Render

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Natural Lighting

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Colour Variants (not historically accurate, rather displaying different colour combinations)

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Arnold render test

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