Uruk-hai hunting party

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Assets created in Marvelous designer rendered in 3DO

Assets created in Marvelous designer rendered in 3DO

Technical Render

Technical Render

Reference (Weta, Robbie McSweeney)

Reference (Weta, Robbie McSweeney)

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

"Find the halfling!"
Main focus of this project was to use Marvelous designer to create realistic looking leather.

I managed to get a decent fabric base from MD, but assets had to polished in Zbrush, since MD isn't capable of producing those fine folds, but it works well for getting the shape and larger folds done quickly and accurately. After the highpoly sculpt was done, I retopologised the assets in Topogun, since the initial mesh from MD has undesirable meshflow for a game character.

Leather parts are using masks to create colour variants in order to support realism and fight art fatigue.

Project reuses some pieces from my other Uruk-hai project, as the reference suggests. Assets were created for the Rise of Mordor mod for Total War: Attila http://www.moddb.com/mods/total-war-rise-of-mordor.

Environment for the diorama was created using free Megascans assets.