Created for The Lays of Althas: The Sundering Order, developed by Epoch Games: http://epochgames.co.uk/
Visual concept by Amanda Starlein
First time producing a "realistic" fully organic creature. My workflow was mostly influenced by Javier Blanco and his lizard project. For that purpose I also put together a series of Reptile Skin brushes: artwork/N5ZVob. The surface detail was applied using layers in zbrush for more flexibility.
Next challenge was texturing in SP with the mindset of having a total 7 colour variants. Another variation is done via 3 horn types and 2 gender versions (slight change in tail length, body & facial proportions and horn sizes)
Last step was putting the fur together (custom vertex normals) and having a dynamic UE4 material where the colour of the hair roots blends with the skin by changing albedo info. Due to that both textures sets had to be part of the same material, but each mesh has its separate UV index, hence the mask in the alpha channel of the hair tex