After a break made further progress on blocking out the final parts of Nagash's body. Part of that meant creating a placing the spine structure on his back. I did a quick mesh blockout of a single vertebra, created an Insert Mesh Brush, turned Curve mode on, played around with Depth and Curve Step until I was happy with the result. ( Depth adjustment affects the actual pivot of each vertebra, so that when they rotate or curve on a surface they do so in a realistic way. Curve Step then adjust the spacing of each Insert Mesh).
Last step was to prepare a placement surface. Working with curves in Zbrush can be sometimes - tricky. So in order to make my experience much less painful I created a series of placement meshes so that the curve I draw follows the surface and I have to do little to no further curve adjustment.
Nagash's gear features a lot of curved and layered shapes and so I spent extra time making sure the proportions are correct. I used my original skull model to create a simple Insert Mesh Brush to help me with blocking out some of the detail. I've also adjusted the crown proportions.
At this stage the blockout is pretty much done. Next step is creating his cloak and robe in MD.